Is a randomizer for Final Fantasy 6, not to be confused with the! Here's some images.As you can see, the things the randomizer can do are a little.
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You are free to select different randomization features depending on your tastes. The randomizer also works a bit like a difficulty hack in that every feature you use will increase the difficulty slightly.
There is a great variety of things that are randomized, including but not limited to enemies, battle commands, and even the layout of the final dungeon! To see the final dungeon and other features in action,.You can download the randomizer at. You can choose to run it using Python 2.6 or 2.7, or using the the. There's also a for installing the Python version of the randomizer.Beyond Chaos has been in development for several months, but only recently has it reached a state of completion. The project is in 'feature freeze' for the time being and I'll only focus on fixing bugs and egregious balance issues.
The latest version is '46'. Quick (but significant) update.I know some people are reluctant to install Python just to accommodate my randomizer, so I tried packaging it as a. It should run without needing to install Python, and works for me. Please let me know if this solution works or does not work for you!I also took this opportunity to fix various minor but annoying bugs, bringing the latest version to 26.EDIT: Updated again to 27.
There was an error that caused the final boss to have 0 HP. Other than that, there are very few differences between 26 and 27, and you should be able to use the same seed to generate a mostly-the-same romfile. Code: FF6 Beyond Chaos RandomizerVersion: 46Date: February 23, 2015URL: QUICKSTART -Running the randomizer:Windows users may use the executable file, 'beyondchaos.exe'. Other users, please run 'randomizer.py' using Python version 2.7Source rom file:The randomizer will ask for a rom file.
Beyond Chaos does not provide this rom. Put the file in the same directory as Beyond Chaos and simply input the file name. The rom used should be the FF3 US 1.0 rom. Both unheadered and headered roms will work. If you use an incorrect or modified rom, the randomizer will warn you before continuing. To be sure, you can check that your rom is correct by comparing the unheadered checksum/hash:MD5 - e90f721ce27c180264d890CRC32 - a27f1c7aSeed value:Next, the randomizer will ask for a seed value.
If you don't know which seed you want, just leave this blank and the randomizer will choose one for you. The seed value is an integer number that can be used to share the same randomization with other people. It's like a signature for the game that Beyond Chaos creates.
If you want to play the game along with a friend, you can use the same seed.Flags:Finally, the randomizer will ask for a list of flags. If you don't know which flags you want, just leave this blank and the randomizer will give you the standard setting: all flags. I didn't know previous versions of this existed. I was looking for something to play, so. Done deal!I'm through Narshe (first time, I mean).Quick question, sice I'm not there yet.
If a character can't use magic, can s/he still equip espers?I had some pretty wacky moogles helping. Celes in Narshe.
One of them had a cursed shield equipped, and in the same party, one had a relic ring, and one had the SunBath ability. So, Cursed Shield Moogle starts off by whacking the crap out of his buddies. SunBath moogle tried to heal everyone, but of course ended up killing Relic Ring moogle. So, that party was pretty much useless. Fortunately the party with Umaro in it had a Genji Glove/Offering/Scimitar moogle, so that party made quick work of all the baddies.Anyway, having fun so far! Yep, I ripped out those maps to create more room for the expanded final dungeon. I've been avoiding doing anything to change dialogue for Beyond Chaos, so I don't have an easy way to change what that guy says.
So I thought maybe the scene would work like that, as a joke on the player. But I guess it's a bit obtuse and just comes across as a bug.Maybe I'll keep his dialogue the same, and just make him stand there, as you suggested. Although he'll still disappear from the map in the WoR, can't do anything about that. I was thinking just make him not be there at all.I've never hacked ffvi, but I have a lot of experience with iv, and if it works at all the same, then the NPC should have a visibility bit that you can just stop from ever clicking on, right?February 26, 2015, 03:58:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)Any idea why we were chasing Sabin through Mt Koltz instead of black-palette Vargas?Also, a request/suggestion about thee auto-generated mini-FAQ: would it be possible to have it list whose sprites will be used by whom?The first play through, I don't really care. But for potential future go-rounds, I might want to keep rolling the dice till I get a ROM with, say, Edgar looking like Strago and Terra looking like Relm just for the chuckle of seeing Strago ask Relm if he is her 'type.' I'm up to the three-party choice part. With just the Terra, Edgar and Bannon part left.The biggest impediment to my enjoyment of this is the amount of repeat abilities I've seen so far.R-Elem and R-multi are basically the same ability (I mean, small differences, but not significant ones), and both of them use occasional Blitzes.
And I've gotten two R-Elem's so far. I also have two characters so far with SunBath, which, as long as I don't use an ability that might accidentally kill my party (like R-Elem and R-Multi, which seem to generate Merton an awful lot), makes every battle long but super-easy.So anyway, my suggestion for future releases (if any ever exist) would be to at least include the option to turn off repeats.I'd also like to see Bannon and Leo thrown into the sprite shuffle (and maybe Kefka?). Thanks for trying out the randomizer. I think you're right that early encounters can be too tough, especially if you set both 'm' and 'f' flags. Unfortunately I don't see a lot of what I can do about it. Tek Laser, being a single-target attack, isn't even the worst thing you can encounter at that point. I could make those enemies and encounters fixed so that they don't randomize, but that seems like postponing the inevitable.
Most people start having trouble a bit later, once they reach Mt. My best advice for a situation like this, is to make a mad dash for Figaro Castle and hope the next area will be less brutal, and that Edgar will be a useful addition to the team.I'm of the opinion that given three goals.
'procedurally generated', 'well-balanced', and 'interesting'. The best that I can hope to achieve is two of those three. So I've been limiting my interventions based on balance to obstacles that are completely insurmountable. The idea behind having surprisingly difficult encounters is that they force you to open your toolbox, as opposed to wiping everything out with known strats. But the downside is that some of them really suck.As for the R-Party skill pool, you might be on to something. I'm not really worried about the player having access to revival items, but I would like to create a stronger incentive to use the new abilities.
But I'd also like for there to be incentive not to spam them, which is why skills like Spiraler and Merton have been there for this long. I'm up to the three-party choice part.
With just the Terra, Edgar and Bannon part left.The biggest impediment to my enjoyment of this is the amount of repeat abilities I've seen so far.R-Elem and R-multi are basically the same ability (I mean, small differences, but not significant ones), and both of them use occasional Blitzes. And I've gotten two R-Elem's so far.
I also have two characters so far with SunBath, which, as long as I don't use an ability that might accidentally kill my party (like R-Elem and R-Multi, which seem to generate Merton an awful lot), makes every battle long but super-easy.So anyway, my suggestion for future releases (if any ever exist) would be to at least include the option to turn off repeats.I'd also like to see Bannon and Leo thrown into the sprite shuffle (and maybe Kefka?). 'Elem' stands for 'Elemental' and 'Multi' stands for 'Multi-elemental', so yeah, there is a lot of crossover between them. The solution to this problem might be to drop one of them, and maybe 'All' too. 'Multi' in particular doesn't convey very well what it does. Usually there are no duplicated abilities among the main party, but that depends on how many times you roll characters with both 'Magic' and 'Item'. Temporary characters like Banon are given duplicate abilities by design.Free-cast Sunbath is pretty nice, but I expect that it will see diminished usefulness as the game progresses and Cure 3 becomes available as part of the Magic command.You can add Banon, Leo, Kefka, and any other character with battle animations to the sprite swap pool by using the secret code 'partyparty' in the flags. I finally completed my Beyond Chaos experience and now it's time to review it.
I started following the link to your project, i saw huge potential in your work at first sight and so i decided to register me in Github just for being able to interact with you, commenting, asking and proposing some advice for new features or adjustments, until i decided it was ready for my ideal experience. Let's start the rewiew:Beyond Chaos randomizer:Pros: (EVERYTHING!!! Ok, i'll try to write a list. XD)- Totally randomized, in something like 98% of all aspects, except the ones thatwas unnecessary, if not a bad idea to randomize;- Now the program is user-friendly: you can use a windows exe version and use any rom, headered or not. If you have any doubt, the first 5 minutes of my Beyond Chaos run on my youtube channel are spent as a tutorial step-by-step to generate a randomized rom;- The program algorythm asks you a plenty of options, so that you can decide which flags to use or not(default sets all flags), and so creating your custom randomized rom;- You can input, among flags, secret passwords too.
Like having falcon in solitary island(when WoR starts), or all Sabin team, no encounters, etc.- Through the time this guy edited, day after day, his program. Test after test, each flaw or bug, dead ends? Vargas was too much strong if random Sabin didn't have Blitz as command? This and MANY other problems. All this work, plus new features added on his own or by request. The work behind this randomizer is obectively incredible, and it's a living creature, since it's just ready in any moment to implement/fix stuff;- We have an expanded Fanatics Tower and a totally randomized Kefka Tower final dungeon, something i've never seen before. And now that i saw that.
It's almost like travelling inside a multidimensional area. Even more dynamic that FF1 hidden multi floor dungeons;- Custom randomized AI, each place might contain a random hidden boss as 1/16 rate encounter;- Custom secret random boss(something like a boss with Doom Gaze parameters and Behemoth AI);- Surprises everywhere, as expected, you find a new item? Check also if it's breakable, which can definitively happen, it's worth to test it too: they have hidden properties. For example i had an amazing luck since when i got Earrings i realized that it had hidden Merit Award and immune death property;- New type of command: R-????, in which '????' Stands for a type of spells, likeR-Fire, R-Elem, R-Magic. Which means a list of spells of that type.
When you use that command, the spell used is chosen randomly. There are also rare types of this command, like R-Beast(it chooses a random Animal spell, the ones which can rarely be used with Dance command) or R-Rare, which can use special spells of strong bosses, like Flare Star, Hyperdrive. Probably Goner too(maybe now it's banned?);- All that randomization, especially the one of monsters makes become the game difficult. Maybe not immediately, but trust me: from the second half of WoB you'll start to feel some difference. To not talk about WoR!
Beating Intangir will be VERY tough)- ENDLESS replay value(for my bro should be the fourth new game.)- Now an improved document is generated with the randomized rom, which can tell you detailed infos about Characters, shops, chests, Colloseum Rewards, monsters locations and other details: a handy guide to help you finding stuff that you definitively might miss;- The randomizer will gonna generate a super secret item that you might find in a really secret place. Will you be able to find it?- Surely i forgot something, so i'll stop here Pros.Cons:- Someone might complain about difficulty curve? (not my case, i really cannot even consider it a cons, but i must try to be objective.)- It's a shame to not find immediately one character with Steal command or not find Thief knife asap, since you have to start steal immediately, especially if it's not one of the guys that you use when WoR starts. (still the document can tell you immediately who has which command, so you can keep generating new roms until you find the desired command to the chosen guy)- You're destined to have an obsolete version, (as you progress through the game) since Abyssonym will add or fix something meanwhile.
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